stellaris tracking vs accuracy. It's a continuation and a rewrite of their work to keep this mod alive. stellaris tracking vs accuracy

 
 It's a continuation and a rewrite of their work to keep this mod alivestellaris tracking vs accuracy  My apology if this has been answered before

82% vs 75% (with defense of over 1000 vs 100). While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. Accuracy comes primarily from the weapon stats. Corvette Spam. building a strong army and navy2. The Stellaris® LM3S6965 microcontroller is based on the ARM® Cortex™-M3 controller core operating at up to 50 MHz, with 256 kB flash and 64 kB SRAM. If you can solve the issues of fitting complex Stellaris pops into V2 mechanics, please describe your solution in enough detail that the Stellaris devs can use your solution for the game. Evasion vs Accuracy Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêBeautiful Universe. For reference they have 90% accuracy. Best. If you play Fanatic Purifiers, becoming the crisis is your goal. Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy-evasion}/ {accuracy] . . building a Spy Network) is not entirely paywalled behind an. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Once you get to cruisers, fighters beat out autocannons. Evade subtracts directly from hit chance. Stellaris. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. L slot weapons do most damage, have same accuracy but worse tracking but great range. For reference they have 90% accuracy. They are bassier, though bass quality is not as tight as on the Stellaris. The final "hit chance" is calculated from a combination of tracking Vs evasion (Chance a shot is evaded) and accuracy (Chance a shot just straight up misses). 6 will mess that up. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. A study on Missile/Hangars vs Point Defense/Flak in 3. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). So 70% evasion. 95 (List Price $129) Amazfit GTS 2 Smart Watch (Midnight Black) — $79. Stellaris has a rather cheap upgrade system, where its easy to switch designs. you get evasion and tracking from various sources, instead of adding them all together - use them. Keep in mind that combat computers/thrusters/auxiliary components can also alter these stats, but generally they cancel out at equivalent tech tiers. Accuracy is the base chance to hit. For reference they have 90% accuracy. This also means any ship with 0% evasion gets. For reference they have 90% accuracy. 10+. Fleet power is a heuristic estimate of how powerful a fleet is, and has no actual effect on combat whatsoever. But the Flak Battery has 50% tracking vs Sentinel's 10%. 5mm plug. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. I'm currently playing with some ship designs and I know how accuracy and tracking works. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. 06 damage to hull. - the outfit of a chiss general (male and fem. Base accuracy depends on the weapon type. Stellaris Real-time strategy Strategy video game Gaming. At 90% evasion 60% tracking, there’s a 45% chance to hit with small weapons. Can't exceed 100% on that terms if I recall correctly. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. And for the record, you got downvotes because you come off like an asshole, not because you're wrongComputer system. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The mod also includes: - the uniform of a Grand Moff for your ruler. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. . Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Use Auxiliary Fire Control to improve the accuracy of these less accurate weapons. 7 DPS and have +25% vs hull for a total of 18. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. DPS is through the roof, hence why the fleet power with them is so high. For reference they have 90% accuracy. Only by about . This means that large weapons - with a poor Tracking value - will still be very effective against large ships like cruisers or battleships, but almost useless against small ships like corvettes due to their high evasion. Tracking reduces the enemy Evasion. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. look dangerous. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. Stellaris can't just copy-paste mechanics from a simpler game with only one species. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 0 unless otherwise noted. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For example, precog line computer gives 15 accuracy, resulting in 105%. LETSHOUER S12 Pro. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Uncover a grand strategy game that reaches the very edges of the universe. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. Even a max evasion corvette only reduces your accuracy by only 5%. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. Tracking is not the same thing as accuracy. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. 31. So, a ship with 70% Evasion going against a weapon of 90% Accuracy and 60% Tracking will have 80% Chance to be Hit by the weapon. ok then i should be fine atleast vs the ai. For reference they have 90% accuracy. Then you go to glassing entire worlds from orbit. This page was last edited on 21 April 2017, at 08:46. Tracking depends on the weapon size and type, computer and sensors. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Especially against corvettes which have high baseline evade. Stellaris doesn't work that way. So in come cases it might act as tracking instead of accuracy. Missiles are kinda bad all around currently. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. PD is slightly harder hitting, Flak can reach a higher Tracking. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. If chance to hit would bring accuracy above 100%, it is wasted. For reference they have 90% accuracy. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. -10 unhappiness is big though. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Still, this means the early game narrows into a galactic land grab – which is true of most 4X games to some extent, but especially so here. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. Last edited by HugsAndSnuggles; Nov 4, 2018 @ 5:12am #2. Can confirm that this was tested shortly after 2. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. 1. The Flak Cannons cost 10 alloys, have. (Skip to the 3rd post if you don't like maths) Idea: Change Evasion and Tracking to an array of values instead of a single additive value. 78mm 2-pin interface that ends in a 3. The S12 Pro are a V-shaped pair. We would, as such, need to adjust the values for assumed misses. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. For reference they have 90% accuracy. 25 / ×2. But the Flak Battery has 50% tracking vs Sentinel's 10%. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. ago. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. What tracking does is that it reduces the evasion of a target. Regular missiles are closer to 1P trading vs 3ish regular missiles. Also, evasions is capped at 90. In contrast, if you had obtained a measurement of 12 inches, your measurement would not be very accurate. 06 damage to hull. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. Tracking reduces the enemy Evasion. 8 is now in Open Beta on Steam, you just opt into the 3. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). what gives accuracy and tracking in weapons ???I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So the base power and damage output of AC1 is 30% higher than Coilgun2. 3punkt1415 • 2. Ghost Signal: A Stellaris Game is, in a word, disappointing. The arc has 100% accuracy and 100% tracking. You have 10 more track. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Overall they are in a good spot and no change is needed. For reference they have 90% accuracy. For reference they have 90% accuracy. On battleships, late in the game. Be it in research, utility slots, power and alloys spent. - Hit% + Miss% = base accuracy of guns+/-5% Seems like tracking is completely gone . what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 5 modifier, against hull it is 1. if tracking is higher than the evasion of the target, the additional tracking does nothing. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. And there's point defence, of course. 0), a range of 30 with 50% tracking, and average damage of 3. I think it's kinda lame, but that's how they coded it. 7 DPS and have +25% vs hull for a total of 18. So if tracking and. Kinetic Battery With all these new reworks, and bug fixes, and updates. So then I wondered, could my galaxy have spawned without any leviathans?Like all things Stellaris, it’s all about getting ahead of the curve and letting the bonuses snowball. 4 comments. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. The gameplay is solid, even if it is simple, but feels held back by the technology. Accessories. Twixt App. The S12 Pro are a bright set. Accuracy is the base chance to hit. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesThis page was last edited on 21 April 2017, at 08:46. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. So in my opinion the giga canon is really the way to go. In other words: trust in-game tooltips. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. EleventhStar. nothing. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. I'd love to see in the ship designer all the math done right there. Subscribe to downloadExtra Events 3. In theory that is 1 PD to counter. Evade subtracts directly from hit chance. Stellaris doesn't work that way. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. In a MP game I saw a friend's sniper BBs missing the smaller enemy ships quite a bit. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. 0 but I didn't think to save links to the relevant threads at the time. That simply doesn't make sense. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. ago. 25) Has Discovery Traditions Tradition (×0. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. They can protect your battleship fleet from torpedo corvettes. 5 days vs 4+) and bypass shields with a plus against armor. Range. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. You trade 1. What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie StatisticheIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Autocannons are extremely short range. With energy weapons. Big guns cannot track small ships, so you may want to have an even number of small/medium and large turrets on your bigger ships. Note: actual game terms are in bold to avoid confusion. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. Does this give me 110% accuracy before evasion?…Added 3 new Society techs that give upgraded capital buildings progressively larger bonuses to production (while also increasing job upkeep). I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. The second is a disabler design, one for every 2 damage dealer. So, to maximize firepower, S slots are really useless, M weapon slots arent bad vs small craft, but small ships wont do much damage. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Accuracy is the percentage chance to hit a target with no evasion. I put a 90% acc weapon on a Line ship (+10 acc) and gave it 2 Aux Fire Control modules (5 acc each). So, use large weapons, the station uses medium weapons itself so it can take care of small targets with tracking buffs. ago. Due to the nature of Plasma weapons you might as well skip the armor and add shields. Lance: For every 20 shots, 3. Plasma has -75% to shields and +100% armor and +50% hull. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Stellaris was, at one period, one of my all time favourite strategy games, and has given me two of my favourite campaigns of all time. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. Would would win? One space station boi or two x100 Prethoryn Scourge. Same reason as above. . Go to Stellaris r/Stellaris. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 6 will mess that up. The average effective damage of the Amoeba is slightly less than tier 2 Strike Craft when all factors are taken into consideration. tracking is basically like accuracy, but it only works against the evasion of the target. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. The prices and upkeep. First destroyer fleet lost 19 ships and the remaining hull was 40. The less you have, the more benefit +3/+3 gives you. true. Accuracy has been tested by others to go above 100 and be effective. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The tracking bonus of Lasers. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. What does the tracking stat of a weapon stand for ?What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. Thread starter. They don't work well in any scenario and get completely blasted by monotype fleets in all scenarios. My attacking fleet has 1 of each weapon I'm testing (notably plasma, gauss). you cant go above 100. Stay under admin cap always (build more admin jobs) Science ships. Until the patch drops at least. Just swap the artillery core for the carrier core and leave everything else the same. So a weapon with 200% accuracy and 0% tracking would only. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. Accuracy is capped at 100. Hi guys, I need a bit of help. Average losses: 33:45. AI fleets in large gravity well you need 1 ion cannon to force engagement and fill out the rest with neutron/kinetic arty combo depending on what is needed. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run. Just small slots though, the medium lasers can't compete with plasma. Flexibility - Higher status means such Admiral is good at sublight and FTL. And even aux tracking comp in your case will be benificial. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Throw in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). Content is available under Attribution-ShareAlike 3. Space warfare#Accuracy. 470. . I guess? "the. I'm not sure I fully comprehend how accuracy and tracking works. If chance to hit would bring accuracy above 100%, it is wasted. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. cation, the accuracy of which can be estimated using mathematical models developed for ra-dio-tracking data (White and Garrott 1990). 02 DPS to be fair. Espionage is a fairly complex system, but that doesn’t mean it’s hard to master. For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Same reason as above. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. The Chance to hit is calculated out of Evasion, Accuracy and. What does the tracking stat of a weapon stand for ? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. In Stellaris's case, the math isn't as clean. So while their raw dps number is higher they miss a lot. Just swap the artillery core for the carrier core and leave everything else the same. It reduces enemy evasion, it does not increase your accuracy. Stellaris doesn't work that way. And then I did the same test again, but this time without armor, no shield too. Don't forget - in case of gun with less then 100% accuracy, any +to hit is have same value as +tracking, so they both will increase. The cable is of typical quality for the price tag, not bad but nothing special to talk about. Scourge have the best missile dps by far. The SNPline workflow consists of all instruments, software, and validated procedures needed to establish a highly cost-effective, flexible, and scalable PCR-based genotyping solution. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Consider the T1 torpedo vs PD techs: Torpedo has 20. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. The swarms SC should benefit, and are slightly better. ago. Score: 8. Update (March 10th, 2023): Fast Travel Games announced via Twitter that Ghost Signal: A Stellaris Game is coming exclusively to Quest 2 on March 23rd. For reference they have 90% accuracy. Easy things to boost research: Build more research buildings/jobs. If a ship of a design is under construction or being upgraded, the design cannot be edited. For reference they have 90% accuracy. Description. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. For reference they have 90% accuracy. This means they will never miss on targets with 0% evasion (basically just starbases/defense platforms). Can confirm that this was tested shortly after 2. Tracking implants has 100% been added. Especially against corvettes which have high baseline evade. I’m a marketing consultant based in Johannesburg, South Africa. So if tracking and evasion are equal then, yes, chance to hit would be equal to the weapon accuracy. This page was last edited on 15 May 2016, at 12:02. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. Nobody gives a shit about decreasing crime 95% of the time and a -10 to crime is so useless that the single click it would take to activate would still be a waste of time. 375 DPS to hull. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. What tracking does is that it reduces the evasion of a target. *It can level up by destroying&disengaging hostile ships. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities,. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. 0OUT NOW on Quest 2: content (DLC) is content built by Paradox Development Studio (PDS) as an extension or add-on to Stellaris. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. . For reference they have 90% accuracy. The LM3S6965 also features real-time industrial connectivity, with a 10/100 Ethernet MAC/PHY, an SSI / SPI controller, 2 I2C interfaces, and 3 UARTs. The broadside stern with Whirlwinds is used because it gives an extra Auxiliary weapon slot. For reference they have 90% accuracy. But because the range is abysmally short, they are useful only in the player’s hands, on dedicated ships designed to fight in close quarters. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. For reference they have 90% accuracy. The Flak Battery costs 8 alloys, has 5 power, an average damage per hit of 1-3 (2. The opposing ship had 30% Evasion. 7. 0) Number of years since game start is greater than 10 (×2. What does the tracking stat of a weapon stand for ? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Missiles, tracking, and retargetting. Whichever is worse for the attacker is the number that's used. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). Expand user menuI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?14 votes, 14 comments. To summarise what the stats at the beginning of the test was, the weapon had 75% Accuracy, and 10% tracking. Tracking comes primarily from the weapon stats as well. . Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. That is, "Chance to Hit" is really accuracy and 100%. All the caps are factored in at the designer, and then affected after the fact in combat. So if you’re using low tracking weapons (big guns) the Auxiliary Fire-Control might help you to hit the lighter ship types (corvettes and destroyers). So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. Bonus chance to hit comes from computers and auxiliary fire control. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. 4. . So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. First, this mod adds the base-4-stats for every Admiral in game: Accuracy - The higher status is, the better they are at aiming and tracking for their fleet. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. Figure 1. Complex77 • Maintenance Drone • 4 yr. Remember, all these stats are additive, and 5% extra fire rate is not. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. With new megastructure and defensive perk, you will be able to put 6 ion cannons with this range +4 small platforms, or 52 small platforms (104 L weapons, 17 battleships L slots) Vs. Accuracy is capped at 100% Evasion is capped at 90% I don't know if tracking is capped, but it is capped in effectiveness at 90% Tracking negates evasion. And at least it sounds plausible.